Gaming Retrospective – Planescape: Torment

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What can change the nature of a man?

Planescape: Torment opens with your character waking up on a mortuary slab, heavily scarred and tattooed and with no memory of who he is or how he got there. As beginnings go, it’s a hell of an attention-grabber. Continue reading “Gaming Retrospective – Planescape: Torment”

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Gaming Retrospective – Silent Hill 2

The immediacy of video games as a medium in many ways lends itself to horror. After all, the player’s on-screen avatar is, in a way, an extension of themselves in a way that a movie character is not – you control them, you make their choices. In a weird way, those horrors onscreen are happening to you, and this often gets the heart pumping and the pulse racing in a way that watching a film as a passive observer just doesn’t manage. The Resident Evil games and movies might both share a taste for campy dialogue, B-movie thrills, and action set-pieces, but only the games are ever truly frightening. Continue reading “Gaming Retrospective – Silent Hill 2”

Gaming Retrospective – Deus Ex

In 2000, video-game storytelling was still largely in its infancy. The plots in most titles, if there were any plots at all, tended to be thin threads connecting each action sequence, offering the barest context necessary to push your character from level to level. There were exceptions – the likes of Final Fantasy VII and Planescape: Torment, released in 1997 and 1998 respectively, were light-years ahead of anything else released at the time. But if Deus Ex wasn’t the first title to offer a complex, thought-provoking storyline with well-developed characters, the way it told that story was revolutionary. Continue reading “Gaming Retrospective – Deus Ex”